The phrase refers to the hypothetical availability of RenderDoc, a widely used graphics debugger, for applications developed using Apple’s Metal graphics API on the iOS platform, specifically targeting the year 2025. This suggests a future capability allowing developers to inspect and analyze Metal rendering calls made by their iOS apps with the aid of RenderDoc’s debugging tools.
Such support would significantly benefit iOS game and application developers by providing detailed insights into rendering performance and potential issues. The ability to capture and replay Metal API calls on iOS devices could streamline the debugging process, optimize graphics performance, and potentially reduce development time. Historically, RenderDoc has focused primarily on other APIs and platforms, making iOS Metal support a highly anticipated feature within the Apple development community.