The phrase refers to the utilization, simulation, or referencing of Apple’s iOS 11 operating system within the macOS environment. This can encompass developing iOS applications on a Mac computer, using simulators to test iOS applications, or discussions about design similarities between the two operating systems at the time of iOS 11’s release. For example, a software developer might use Xcode on a Mac to build an application intended for iPhones and iPads running iOS 11.
Understanding the capabilities and interface paradigms of iOS 11 while working within the macOS ecosystem was significant for several reasons. It allowed for efficient cross-platform development, enabling developers to create and test applications for Apple’s mobile devices directly from their desktop workstations. This also facilitated a unified design approach, potentially leading to more cohesive user experiences across different Apple platforms, leveraging features and design elements introduced in iOS 11. Furthermore, familiarity with iOS 11 was beneficial for designers aiming to create mobile-first experiences while using macOS-based design tools.